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Number of vertices for android
Hello everybody!
I have a short question: How many vertices can I use for a character in a android game? I designed a mech in blender with 5108 vertices. This game should be for more powerfull devices.
Are that too many vertices for a mobile game or is that right?
Sorry for my bad english! :)
I would say... simply try it. Render (say) 20 of them on your device, $$anonymous$$easure the FPS, convert the FPS into milliseconds (e.g. 1000 / 20 fps => 50 ms => 2.5 ms per character) and then you have a rough budget of how many you can draw in 16 milliseconds or 33 milliseconds, or whatever FPS you are targeting.
Here is the result of 12 robots with normalmaps and reflection without animation! Ca 30-40 FPS. [alt text][1] [1]: /storage/temp/25746-screenshot_2014-04-25-17-13-52.png
So each character takes about 3ms to render on your device. Now you need to decide if that's acceptable, which in part means is your device a high or low end one. And how many robots are you going to have in each frame.