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Question by rob11 · Sep 06, 2018 at 01:11 AM · navmeshnavmeshagentnavigationclick to moveclicktomove

Click to move NavMeshAgent Script not working... please help!

Hello, I've been looking through forum for quite a while and couldn't find an answer to my problem. I must say I am a begginer, but I've been trying to put up a click to move script so my Character can walk on the navmesh as a navmesh agent. Here is my script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class ClickToMove : MonoBehaviour
 {
     NavMeshAgent navMeshAgent;
 
     void Start()
     {
         navMeshAgent = GetComponent<NavMeshAgent>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
             GetInteraction();
     }
 
     void GetInteraction()
     {
         Ray interactionRay = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit interactionHit;
 
         if (Physics.Raycast(interactionRay, out interactionHit))
         {
 
             navMeshAgent.destination = interactionHit.point;
 
         }
     }
 }

The thing is, its not working at all.

I've baked the navmesh, added a navmeshagent component to my capsule, assigned the script to it, but it always return my a NullReferenceException: object reference not set to an instance. I also tried pre-made scripts I found on the internet and it does the exact same error so I guess the error is either on my side or related to the newer versions of Unity Im using.

Thank you for your help, I appreciate it.

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Answer by rob11 · Sep 07, 2018 at 01:38 AM

Hello, after a few more hours of searching the internet and re-reading my script, I finally understood what was going wrong:

I needed to assign the "MainCamera" tag to the Main Camera game object, I presumed that Unity automatically knew what was the main camera, it's my bad.

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