,Drag and Drop game
Hello, I am creating a drag and drop game for babies and I need help to finish the game code.
I want that when releasing the object after it stays in the position it has to go, it stays fixed and cannot be moved again.
Thank you all and I am a newbie in unity.
I need that once released it can not move again.
public void DropObjeto1() { float Distance = Vector3.Distance(Objeto1.transform.position, Objeto1_Lugar.transform.position); //float Distance2 = Vector3.Distance(Objeto1.transform.position, Objeto2_Lugar.transform.position); //float Distance3 = Vector3.Distance(Objeto1.transform.position, Objeto3_Lugar.transform.position); //float Distance4 = Vector3.Distance(Objeto1.transform.position, Objeto4_Lugar.transform.position); //float Distance5 = Vector3.Distance(Objeto1.transform.position, Objeto5_Lugar.transform.position);
     if (Distance < 50 && Objeto1Correct == false)
     {
         Objeto1.transform.localScale = Objeto1_Lugar.transform.localScale;
         Objeto1.transform.position = Objeto1_Lugar.transform.position;
         Objeto1Correct = true;
         Objeto1_Lugar.name = Objeto1.name;
         source.clip = buttonDrop;
         source.Play();
     }
     else
     {
         Objeto1.transform.position = Objeto1Ini;
         source.clip = reload;
         source.Play();
     }
 }
,Hola, estoy creando un juego de arrastrar y soltar para bebes y necesito ayuda para acabar el codigo del juego.
Quiero que al soltar el objeto despues de que se quede en la posicion que tiene que ir, se quede fijo y no se pueda volver a mover.
Gracias a todos y soy novato en unity
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                