Question by 
               kyliee08 · Sep 22, 2017 at 03:53 PM · 
                beginnergameobjectsif statementdrop  
              
 
              i tried to make an if statement that 2 gameobjects are drop in a same position to enable another gameobject but it's not working
public class drop : MonoBehaviour, IDropHandler { public GameObject[] color;
 public void OnDrop(PointerEventData data)
 {
     if (data.pointerDrag != null){
             Debug.Log ("Dropped object was: " + data.pointerDrag);
     }
     if (gameObject.name == "black" && gameObject.name =="white") 
     {
         for (int i = 0; i < color.Length; i++)
             color [i].SetActive (true);
     }
 }
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