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Question by Menion-Leah · Nov 12, 2017 at 03:35 PM · bugscaleconstraints2d physics

Unity 2017.2 messed up mirrored HingeJoint2D limits

I'm using HingeJoint2D to handle arm joints for some characters. Those characters could be load horizontally mirrored into the scene: in that case, a script adjusts their limits accordingly. This behavior had been working for years, but after upgrading from 2017.1 to 2017.2.0f3, those joints are totally messed up and I'm unable to properly set decent joint limits to the mirrored characters.

Anybody experiencing similar issues with 2017.2 and mirrored joint limits?

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