- Home /
Tree Instance scale
I have a prefab, which is way to small at scale 1, so I changed it to 25 but that doesn't seem to apply on a treeinstance, and changing the height/widthscale on the treeinstace only changes the size of the billboard:
Can you convert your comment to an answer, because it is actually the answer to my question :)
Answer by MrSoad · Nov 03, 2014 at 02:41 PM
If your instance has been changed in anyway then it becomes an individual instance and will not update automatically when the prefab is changed. You need to click revert at the top of the inspector to make it a true copy of the prefab again.
Also if you created you prefab from this object then although it may have gone a blue color in the hierarchy window it may not be a true instance, I always delete the original and place a definite prefab instance in its place once created to be totally sure.
You are best changing the scale in the 3D model import settings. Keeping your Unity scale uniform at (1, 1, 1). This can make a lot of things much easier later on :)
Your answer
Follow this Question
Related Questions
Wheelcolliders bug ? 1 Answer
Why is part of the tree billboard is cut off? 1 Answer
Cant change the depth on my map without it bugging out how do I fix this? 0 Answers
Script decides not to run anymore 1 Answer
S.O.S: Tiny Tree Issues. 3 Answers