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Question by grendayzer77 · May 19, 2014 at 06:59 PM · soundcut

Sound audio.PlayOneShot

Hi, i have a problem with the sound effect on my buttons, when i press the button the sound play perfectly, but when i added Application.LoadLevel (); to my script, the sound cuts, i think it loads the other scene before the sound plays totally.

Is there a solution for that ?

Thanks a lot

 public var sound1 : AudioClip;
 
 function Update ()
 {
     if (Input.GetMouseButtonDown(0))
     {
         var hit : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
         
          if(hit.collider.name == "button")
         {
             audio.PlayOneShot(sound1);
         }
     }
     
     if (Input.GetMouseButtonUp(0))
     {
         Application.LoadLevel ("Level 1");
     }
 }
 
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Answer by serenefox · May 19, 2014 at 07:38 PM

It is because you are loading the level at the same time you are playing the sound. Try a coroutine with the "yield Waitforseconds". Since I haven't used Javascript in a while (which it looks like you are using), it might be a little off:

 #pragma strict
 
 public var sound1 : AudioClip;
  
 function Update ()
 {
     if (Input.GetMouseButtonDown(0))
     {
        var hit : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  
       if(hit.collider.name == "button")
        {
          audio.PlayOneShot(sound1);
        }
     }
  
     if (Input.GetMouseButtonUp(0))
     {
       LoadLevelWait();
     }
 }
 
 
 function LoadLevelWait()
 {
     yield WaitForSeconds(1);
     Application.LoadLevel ("Level 1");
 }
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avatar image grendayzer77 · May 19, 2014 at 07:59 PM 0
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Thanks, it works perfectly.

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