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Question by Regone · Oct 09, 2014 at 09:45 PM · sound

Cant find my path to sound folder

I made a weapon and in the weapon script im trying to load a sound from path and play it but it seems to fail. After I debugged alot of stuff I came to notice that the path is wrong but i dont know what is wrong, The Debug returns "Null".

alt text

C#

 using System.IO;
 ...
 AudioClip myClips;
 ...
         void Start ()
         {
         myClips = Resources.Load("UserAddedStuff/Sounds/Sword/Slash/ss01") as AudioClip;
     Debug.Log (myClips.name);
 
 }
 ...


And one more thing I was trying to add the whole folder as an array but I failed aswell... anyone have any idea how to do it?

Thx in advance guys and sorry for my bad english and grammar!~

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Answer by tanoshimi · Oct 09, 2014 at 09:46 PM

"Only assets that are in the Resources folder can be accessed through Resources.Load"

http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html

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avatar image Regone · Oct 09, 2014 at 10:23 PM 0
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I feel so dumb... Thanks!

Im wondering if there is anyway else to access assests without resources.load()?

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