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Question by de2truction · Jun 19, 2016 at 08:29 AM · javascriptdestroydoorkey

Key to open door not working.

I've been trying for too long; can someone help?

 #pragma strict
 
 var Key : GameObject;
 var sound : AudioClip;
 public var LevelName ="My level name";
 var Unlocked : boolean = false;
 
 if (Key == null) {
     Unlocked = true;
 }
 
 function OnTriggerEnter () {
 
     if(Unlocked == false){
         print("The door is locked.");
     }
     else{
         GetComponent.<AudioSource>().PlayOneShot(sound);
         yield WaitForSeconds(1);
         transform.Rotate(0,90,0); 
         yield WaitForSeconds(1);
         Application.LoadLevel(LevelName);
     }
 }

I have a code so that when I touch a key, it gets destroyed. This script is meant to unlock the door when the key is destroyed, but I can't seem to change the variable ingame.

I used:

  if (Key == null) {
      Unlocked = true;
  }

but the unlocked variable's checkbox just doesn't check.

Thank you!

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Answer by jdean300 · Jun 19, 2016 at 08:38 AM

I don't know much about JavaScript within Unity, but it is looking like you need to have that if statement inside of your Update function:

 function Update(){
     if (Key == null) {
         Unlocked = true;
     }
 }

Otherwise your if statement is only going to run one time at the start of the game.

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