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Question by Teriander · Dec 14, 2012 at 03:40 PM · socketbind

Bind failed for multicast socket: 10013

Im getting this error message every time I start Unity. It doesn't matter if it's a new project or old:

"Bind failed for multicast socket: 10013"

The only additional information it gives me is: Error in file: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Network/PlayerCommunicator/EditorConnection.cpp at line:38

Any help on what I can do to solve this issue would be appreciated. Again, it happens even on new Unity projects. Unity 3.5.6f4

(reinstall didn't help)

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avatar image Kylotan · Feb 28, 2013 at 01:48 PM 0
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I just saw this today. It doesn't seem to affect anything, thankfully.

avatar image Mikilo · Feb 28, 2013 at 02:16 PM 0
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Can you check settings?

avatar image Kylotan · Feb 28, 2013 at 03:06 PM 0
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Check settings for what?

avatar image Mikilo · Feb 28, 2013 at 03:07 PM 0
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There is many options about network, maybe it was a bad click.

avatar image Bunny83 · Feb 28, 2013 at 05:54 PM 1
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This has nothing to do with your project or the built in network engine in the unity engine. It's an error in the Unity editor. It might be related to an automated communication between the editor and a player (like the webplayer plugin or the standalone player) or it simply tries to reach Unity's statistice servers. $$anonymous$$aybe you have a firewall that blocks Unity's communication? Another reason could be that you have any other software installed / running that has this port already bound.

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