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Bind failed for multicast socket: 10013
Im getting this error message every time I start Unity. It doesn't matter if it's a new project or old:
"Bind failed for multicast socket: 10013"
The only additional information it gives me is: Error in file: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Network/PlayerCommunicator/EditorConnection.cpp at line:38
Any help on what I can do to solve this issue would be appreciated. Again, it happens even on new Unity projects. Unity 3.5.6f4
(reinstall didn't help)
I just saw this today. It doesn't seem to affect anything, thankfully.
There is many options about network, maybe it was a bad click.
This has nothing to do with your project or the built in network engine in the unity engine. It's an error in the Unity editor. It might be related to an automated communication between the editor and a player (like the webplayer plugin or the standalone player) or it simply tries to reach Unity's statistice servers. $$anonymous$$aybe you have a firewall that blocks Unity's communication? Another reason could be that you have any other software installed / running that has this port already bound.
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