Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
-2
Question by EliteHedgehog56 · Mar 04, 2018 at 03:09 AM · java to c#

convert js script into C#

I have this script that is made in javascript and I need to change it into C# so I can reference it in my player car controller script

here's the script:

 var leftflames : GameObject;
 var rightflames : GameObject;
  var activateSound : AudioClip;
  var vehicle : GameObject;
  var remainingNitrous : float = 30; //make 50 the maximum amount of nitrous the player can have
 static var MaxNitroCapacity : float = 30;
 var CanRefill : boolean = false;
 
  function Start () {
  
  }
  
  function Update () {
 
 
 if (Input.GetButton("Fire1")){
 if(remainingNitrous > 0){
  leftflames.gameObject.active = true;
  rightflames.gameObject.active =true;
 }
 }
 
 if (Input.GetButtonUp("Fire1")){
  leftflames.gameObject.active = false;
  rightflames.gameObject.active =false;
 }
 
 if (Input.GetButtonUp("Fire1")){
 if (remainingNitrous > 0){
 CanRefill = true;
 }
 }
 
 if (remainingNitrous == MaxNitroCapacity){
 CanRefill = false;
 
 }
 
 
 
 if (CanRefill){
 remainingNitrous +=1;
 }
 
  if (Input.GetButtonDown("Fire1")){
  if (remainingNitrous > 0){
       GetComponent.<AudioSource>().PlayOneShot(activateSound, 1);
 
  }
  }
       if (Input.GetButton ("Fire1")){
       if (remainingNitrous > 0){
          Nitrous();
      }
      }
  }
  
  function Nitrous () {
      vehicle.GetComponent.<Rigidbody>().AddForce(transform.forward * 500, ForceMode.Acceleration);
      remainingNitrous -= 1;
     
  }
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hexagonius · Mar 04, 2018 at 07:06 AM

 Variables:
 Java
 var name : type = value;
 c#
 type name = value;
 
 Functions:
 java
 fuction name() {}
 c#
 void name() {}
 
 Others:
 Java
 GetComponent.<Type>() (the dot is the difference)
 gameobject.active = bool
 C#
 GetComponent<Type>()
 gameobject.SetActive(bool)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EliteHedgehog56 · Mar 04, 2018 at 08:17 AM 0
Share

cool thanks man, so I just go and change all the variables, functions and such to their C# version

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

75 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Converting JS to C# 1 Answer

Convert Java to C# 1 Answer

A field initializer cannot reference the nonstatic field, method, or property `UnityEngine.Component.GetComponent()' 0 Answers

Java Script to talk to C# script 0 Answers

Increase value by one each second [C#] 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges