Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Jul 03, 2016 at 06:29 PM by TBruce for the following reason:

This is a duplicate question

http://answers.unity3d.com/questions/1211137/problem-after-5-seconds-destroydeactivate-componen.html

avatar image
0
Question by BelsonsanPT · Jul 03, 2016 at 03:38 PM · destroywaitforsecondsdestroy objectsecondssecond

Problem after 5 seconds destroy/deactivate component

I Have a problem... alt text I need to now how i deactivate this| gameobject.addcomponet(); after 5 seconds. I can´t fix that problem, pls Help!

problem.png (7.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0

Answer by RyanDiCenzo · Jul 03, 2016 at 04:57 PM

@BelsonsanPT you could use a coroutine to accomplish this. This code is untested so let me know if it doesn't run.

 using UnityEngine;
 using System.Collections;
 
 public class PowerUp2X : MonoBehaviour
 {
     public GameObject Player;
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if(col.gameObject.name == "PowerUp")
         {
             Player.AddComponent<TapToMove>();
             StartCoroutine(RemovePowerup(5.0f));
         }
     }
 
     IEnumerator RemovePowerup(float WaitTime)
     {
         yield return new WaitForSeconds(WaitTime);
         Destroy(Player.GetComponent<TapToMove>());
     }
 }
 
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BelsonsanPT · Jul 03, 2016 at 05:13 PM 0
Share

Thanks, I will test and next i tell you

avatar image BelsonsanPT · Jul 03, 2016 at 05:20 PM 0
Share

I Just Have one erro.

Severity Code Description Project File Line Error CS1061 'GameObject' does not contain a definition for 'RemoveComponent' and no extension method 'RemoveComponent' accepting a first argument of type 'GameObject' could be found

avatar image RyanDiCenzo BelsonsanPT · Jul 03, 2016 at 05:35 PM 0
Share

Try this ins$$anonymous$$d of Player.RemoveComponent();

 Destroy(Player.GetComponent<TapTo$$anonymous$$ove>());




Follow this Question

Answers Answers and Comments

64 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem after 5 seconds destroy/deactivate component 1 Answer

Objects are not getting destroyed [I fixed on my own] 1 Answer

PhotonNetwork.Destroy object instantiated 2 Answers

Foreach skips IEnumerator method - Destroying objects after time 2 Answers

2D sprite won't destroy on collision 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges