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Question by BelsonsanPT · Jul 03, 2016 at 01:55 AM · waitforsecondsdestroygameobjectsecondsdestroyedsecond

Problem after 5 seconds destroy/deactivate component

I Have a problem... alt text

I need to now how i deactivate this| gameobject.addcomponet(); after 5 seconds. I can´t fix that problem, pls Help!

problem.png (7.5 kB)
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avatar image TBruce · Jul 03, 2016 at 06:34 PM 0
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In the future please to not post images of your code.

Copy your code from your editor and paste it into your question using the 101/010 button above.

If you want more information please look at the Posting Questions, Answers and Comments section in the users guide.

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Answer by RyanDiCenzo · Jul 03, 2016 at 05:11 PM

@BelsonsanPT you could use a coroutine to accomplish this. This code is untested so let me know if it doesn't run.

 using UnityEngine;
 using System.Collections;
 
 public class PowerUp2X : MonoBehaviour
 {
     public GameObject Player;
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if(col.gameObject.name == "PowerUp")
         {
             Player.AddComponent<TapToMove>();
             StartCoroutine(RemovePowerup(5.0f));
         }
     }
 
     IEnumerator RemovePowerup(float WaitTime)
     {
         yield return new WaitForSeconds(WaitTime);
         Player.RemoveComponent<TapToMove>();
     }
 }
 
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