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Spritemanager 1 runtime texture
Hello,
i am using the SpriteManager 1 from the Unity wiki.
i would like to know if it is possible to load a spritesheet at runtime into a SpriteManager Class without have a material pre-defined.
I can not create a SpriteManager using Addcomponent() so i have created a Prefab with a SpriteManager class ... this prefab is instanciated many times because i want to change the material with differents textures loaded dynamically (as exemple from network).
I do not well understand, if i must assign a material to my prefab. If yes, i need to create as many prefab as texture that will be loaded and i can't make a full dynamic system.
Have you ever faced to this kind of problem?
Thank you!
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