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Question by siddharth3322 · May 16, 2014 at 03:29 AM · spritebackgroundunity4.3

Background Sprite Setting

For my 2d game, I want to set background image. So that I am using multiple background images for that purpose.

But it can't set correctly on screen that illustrated in following image. Dropbox Image

Also for setting background correctly, I am calculating camera orthographic size based current resolution and loading that sprite dynamically.

My camera inspector setting illustrated in following image. Dropbox Image

My basic target is to display my background image in full screen without any bar. For example, If I have resolution of 600x1024 resolution and I am loading same resolution image then it should be display in full screen.

But you see that I can't able to get this result. So please some one help me to come out of this. If you want any more detail then I will provide at any time.

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avatar image Kiwasi · May 16, 2014 at 03:53 AM 0
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Try using a bleed zone. $$anonymous$$ake your background image larger then the camera size.

avatar image siddharth3322 · May 16, 2014 at 05:11 AM 0
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Thanks for you reply but bleed zone is some what confusing for me. You are talking about larger size but how much larger? I hope some more detail for this.

avatar image siddharth3322 · May 16, 2014 at 08:30 AM 0
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At present I have 100 pixel to unit ratio.

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