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Question by rOBY GAMES · May 03, 2015 at 07:40 AM · guiobjectdisablelabelcount

Help for shots in a script

Hello everyone.

I'm not very good at compile scripts, so I ask you a hand. I wish in this script counted 10 shots and then off an object assigned to the script together with a sprite or texture always assigned to the script. Guitext must appear on the screen with numbers ranging from 10 to 0 every time I press the left mouse button. When the count reaches zero must disable the Inspector object associated with sprites. I insert the sript javascript test that I was writing. Thank you in advance.

 var myTrigger : GameObject;
 var myObject : GameObject;
 var countAmmo : int = 10 ;
 
 
 function Start()
 {
                 
 }
  
  function Update()
  {
      
   if(Input.GetButtonDown("Fire1"))
   
      countAmmo = 0;
      
         myObject.SetActive(false);
      
     
  }

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Answer by hbalint1 · May 03, 2015 at 12:13 PM

  var myTrigger : GameObject;
  var myObject : GameObject;
  var countAmmo : int = 10 ;
  
  
  function Start()
  {
                  
  }
   
  function Update()
  {
       
      if(Input.GetButtonDown("Fire1"))
      {
          // when you click, you should decrease the countAmmo
          countAmmo--; //this is the same as: countAmmo = countAmmo - 1;

          // if countAmmo is 0, then disabling object
          if(countAmmo == 0)    // '=' means assignment, '==' means "are the two side equals?"  
             myObject.SetActive(false);
      }  
  }
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Answer by machosalad · May 04, 2015 at 11:50 AM

 using UnityEngine;
 using System.Collections;
 
 public class Drago10colpi : MonoBehaviour
 {
 
     public Sprite images;
     const int maxCount = 10;
     int count = maxCount;
 
 
 
     void Update()
     {
 
         if (this.enabled && count > 0 && Input.GetButtonDown("Fire1"))
         {
             count--;
             if (count < 1) // If the counter has reached 0...
             {
                 // ...Then disable stuff
                 this.enabled = false;
                 images = null;
             }
         }
     }
 
     void OnGUI()
     {
         GUI.Label(new Rect(10, 10, 100, 20), count + "/" + maxCount);
     }
 
 }


That should do it :) If you are new to C# i recommend you look up some tutorials, this is very basic stuff.

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