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Question by D3m0nE · Mar 31, 2013 at 12:19 PM · guiobjectlabel

Playername in 3D World

Hello everyone i want to show GUILabel on playerobject

i use this code to get playername

 RaycastHit hit;
 
 if(Physics.Raycast(transform.position + new Vector3(0,0.6f,-1.6f),transform.TransformDirection(Vector3.forward),out hit)){    
     if(hit.collider.tag == "BlueTeamTrigger" || hit.collider.tag == "RedTeamTrigger" || hit.collider.tag == "Trigger"){
     Debug.Log( "mouse is over object " + hit.collider.transform.parent.gameObject.name);
     name = hit.collider.transform.parent.gameObject.name;
     ShowPosition = hit.collider.transform.position;
     Showit = true;


now onGUI()

 if(Showit == true){
 //INeed code to drawname next/up the object
 }
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avatar image Lockstep · Mar 31, 2013 at 01:04 PM 0
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Try the docs

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Answer by sasuke908 · Mar 31, 2013 at 03:12 PM

As your object is in 3d space and OnGUI is 2D screenSpace. you have to use Camera.WorldToScreenPoint to get the x,y position on screen.

So to get position on screen:

 Camera mainCam = GameObject.FindGameObjectWithTag("MainCamera").camera;

 //convert world coordinates to screen coordinates
 Vector3 screenPos = mainCam.WorldToScreenPoint(hit.collider.transform.parent.position);

 //reverse y coordinates
 float posY = screenPos.y;
 posY = Screen.height - screenPos.y; // to reverse the y-coord
 screenPos.y = posY;
 
 void OnGUI(){
    if(ShowIt){
       GUI.Label(new Rect(screenPos.x, screenPos.y, 150, 40), "name here");
    }
 }
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avatar image D3m0nE · Mar 31, 2013 at 04:44 PM 0
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Thank You Its works

iwant to make raycast Thicker to get the name who around the RayCast hit

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Answer by xKroniK13x · Mar 31, 2013 at 03:40 PM

You could also use GUIText found in the Rendering menu. It adds essentially a 3D object to the scene that contains text. You then have this follow the player and switch the text to their name. I've done something similar to this before with success.

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