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Question by skippynose2 · Jul 19, 2017 at 12:00 AM · c#triggerplayertransform.positionplatform

Player Can Not get off platform

Okay so far I have been able to get my player to move with the platform. But there seems to be a problem to when the player is a child of the platform the player can not move what so ever. Below you will see my code. Any help will be appreciated. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class PlayerMovment : MonoBehaviour {
 
     public float speed = 10f;
     public Rigidbody rb;
 
 
     // Use this for initialization
     void Start () {
         rb = GetComponent<Rigidbody>();
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         // Below is player movment
         float h = Input.GetAxis("Horizontal");
         float v = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(h,0f,v);
         rb.AddForce(movement * speed);
     }
 
     // Hooks player up to plat form after hook up player can not move on own
     private void OnTriggerStay(Collider other)
     {
         if (other.gameObject.tag == "plat")
         {
             transform.parent = other.transform;
         }
     }
 
     // see if the player left the trigger
     private void OnTriggerExit(Collider other)
     {
        if (other.gameObject.tag == "plat")
         {
             transform.parent = null;
         }
     }
 } 
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Answer by PERFKNIGHT · Jul 19, 2017 at 01:45 AM

I don't think that using children and parents is the best solution here. Can you give me some more context?

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