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game ending in Multiplayer?
Hi,
I am setting up multiplayer in my game, kind of works but still have some issues, one of those is that if one player "dies" then I load a new scene but then it loads the new scene for both client and server instances..
I use Application.LoadLevel("startscreen");
I have not tried if (networkView.isMine){ yet.. is this the answer maybe? Or should I just destroy the player instance if client?
Any ideas how I can change this so only the affected player's scene is ended would be appreciated.
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