Making Inverse Pendulum ?
I am building a metronome in unity but facing a problem, the pendulum of the metronome starts fine but rather than maintaining its max and minimum angle after 3-4 swings its starts rotating anti clockwise.
Code
using UnityEngine;
using System.Collections;
public class Pendulum : MonoBehaviour {
#region Public Variable
public Rigidbody2D body2d;
public float leftPushRange;
public float rightPushRange;
public float velocityThreshold;
// Use this for initialization
void Start () {
body2d = GetComponent<Rigidbody2D> ();
body2d.angularVelocity = velocityThreshold;
}
// Update is called once per frame
void Update ()
{
Push ();
}
public void Push()
{
if (transform.rotation.z > 0
&& transform.rotation.z < rightPushRange
&& (body2d.angularVelocity > 0)
&& body2d.angularVelocity < velocityThreshold)
{
body2d.angularVelocity = velocityThreshold;
}
else if (transform.rotation.z < 0
&& transform.rotation.z > leftPushRange
&& (body2d.angularVelocity < 0)
&& body2d.angularVelocity > velocityThreshold * -1)
{
body2d.angularVelocity = velocityThreshold * -1;
}
}
}
#endregion
Game Object settings 
untitled.png
(59.6 kB)
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