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Question by RaytjeKnOfficial · Apr 12, 2017 at 06:11 PM · 2dmovementphysics2d

When using transform.Translate and Rotate It moves weared.

First of all, sorry for my bad English. Second I'm in 2d. I'm making a game, when I press 'a' it goes to left and rotates a bit to the left and clockwise with 'd'.

 public class SpermMovement : MonoBehaviour {
 
     private Rigidbody2D rb;
     private float speed;
 
     private bool Rotate;
 
 
     void Start()
     {
         rb = gameObject.GetComponent<Rigidbody2D>();
         speed = FindObjectOfType<GameManager>().speed;
     }    
 
     void Update () {
         //Debug.Log();
 
 
     }
 
     void FixedUpdate()
     {
         float h = Input.GetAxis("Horizontal");
 
         if (Input.GetAxis("Horizontal") > 0)
         {
             transform.eulerAngles = new Vector3(0, 0, -10f);  
         } else if (Input.GetAxis("Horizontal") < 0)
         {
             transform.eulerAngles = new Vector3(0, 0, 10f);
         }
 
         transform.Translate((Vector2.right * speed * Time.deltaTime) * h);
 
         if (h == 0)
         {
             transform.eulerAngles = new Vector3(0, 0, 0);
         }
 
 
     }
 
     private void OnCollisionEnter2D()
     {
         Debug.Log("DEAD!");
     }
 
 }

When I am using this the character will move in the -y direction when I'm rotating. This is a little animation: link text. I also froze the position on the y axis, but this won't do anything as of transform.Translate doesn't think of physics. How do I fix this? Any solutions?

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