Tiled textures are stretching
So I want to apply a texture to a room with tiling. The first model of the room I imported had the wrong rotation (X -90), so I tried to fix it in Blender and was able to import the model with the right rotation. Now my problem is that my texture displays the way it should on the model with the wrong rotation, but not on the one with right rotation. The texture stretches on one side and isn´t even visible on another side.
Model with wrong rotation, but textures displaying correctly
Model with right rotation, but textures not displaying correctly.
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