Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DaPhysika · Jun 25, 2016 at 02:03 PM · texturetilingstretching

Why does Material tiling/textures apply anisotropic on my Objects?

Dear community,

I have a problem with applying material settings correctly to models in my scene. Actually I have this problem with any material in my scene.

Example:

I demonstrate the problem on a corner of a wall. the two walls and the floor are perpendicular planes. These three are actually just separate surfaces of one and the same model. I apply tiles from the "PBS Materials Variety Pack" (which I got for free on the Asset Store) to this object.

here is my inspector windows of the material, next to it the corner with the 2 walls and the floor (made of same material) with tiling of x=150, y=10 (same result for x=100, y=10) -> xz-plane is fine, others not alt text

and here the same for tiling of x=100, y=100 -> xy-plane is fine, others not alt text

... as you can guess, if I go for a tiling of x=10, y=100 -> yz-plane is fine

Question:

I am on my first project with unity and have solved a lot of issues up to know by googling. Now I got stuck on this problem for two days and did not find any answer. It seems to have to do with scaling, as there is this symmetry in (100x10, 100x100, 10x100). I found similar problems with the wrap mode, but I already have it set to repeat (and also toggeled this setting without effect)

Does anyone of you have a glue what is going on here?

My setup: Unity 5 64bit, Windows 10 64bit, Models in meters size drawn in mm scale, therefore scale=0.001 in Unity

Thanks in advance, Martin

tiling-x-150-y-10-wo-cube.png (225.6 kB)
tiling-x-100-y-100-wo-cube.png (350.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Tiled textures are stretching 0 Answers

Modifing Material Tiling by script 2 Answers

Material Tiling [BUG] 1 Answer

tiling texture dosnt work currently 1 Answer

Random Tiling Shader? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges