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Animated Scene Transitions - What is a good approach?
Hello all,
I am new to Unity. I have a small 2D game project going on (a puzzle) and I would like to implement animated scene transitions. So, when I click on a button or something, the current scene should go away and the new scene should be loaded. The current scene can simply fade out. the new scene should be initialized like this:
Initially, all sprites are outside the visible area.
One by one is moving into the scene into its intended position.
After all elements are in place (buttons, puzzle tiles, etc...) the game starts, which means that these elements should be ready to react on user input (clicks, etc...)
I experimented doing this with the timeline feature of unity. Building up the animation this way works, but I don't know if this is a good way to go. How do you guys do this?
Thank you for any input on this issue.
Regards, André
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