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Question by NoiseyAgent · Dec 13, 2016 at 03:15 AM · unity 5buttoninspectorbutton trigger events

Button OnClick not displaying in inspector

When I assign the OnClick from Start(), OnEnable() or Reset(). it does not show in the inspector. The event fires just fine but is not showing in inspector. The OnClick for the button still says emtpy after starting the game. In the code below the OKButton is assigned from another script. Its definitely not coming back null.

 public Button OKButton;
 
     // Use this for initialization
     void Start()
     {
         if (OKButton != null)
         {
             OKButton.onClick.AddListener(delegate { OKButton_OnClick(); });
         }
     }
     void OKButton_OnClick()
     {
         Debug.Log("Test");
     }

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Answer by getyour411 · Dec 13, 2016 at 03:16 AM

That is the expected behavior - listeners added via runtime don't show up in the Inspector but they work just fine.

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avatar image NoiseyAgent · Dec 13, 2016 at 05:18 AM 0
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Is there anyway to get it to show? Will the inspector show custom Events/listeners?

avatar image getyour411 NoiseyAgent · Dec 13, 2016 at 06:02 AM 0
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As is, no; why do you ask?

avatar image NoiseyAgent getyour411 · Dec 13, 2016 at 01:29 PM 0
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It would be nice if I could see it when working in the inspector but not too big of a deal

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