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Unity UI Button behaviour changes in WebGL
I have created a simple game front end using the new UI framework in Unity 5. Among other things, I have a button which calls a function to increment a counter when the button is clicked. In the editor this works fine - the counter increments on mouse up. In WebGL the button triggers on mouse down, and keeps triggering every frame. Does anyone have any suggestions on how to fix this?
Comment
WebGL should still be in a testing phase so it wouldn't surprise me if this is a bug. You should probably report this.