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Question by
UnbreakableOne · Jan 02, 2014 at 07:45 PM ·
texture2dresource
Can Unity load 32bit PSD files?
I tried to load it via Resources.Load but it returned null. Am I doing wrong?
Here is how I loaded it: Texture2D singleTexture = Resources.Load("0") as Texture2D;
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Does it Work if you assign it manually from the Inspector?
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