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Using Particle Systems to simulate ice cream melting
To be honest I've already started working on that from an whole new perspective, but I'm wondering if it's become possible inside Unity, maybe that would be easier.
I want to simulate ice cream particles melting over a cone. Ideally it should be done in real-time. I've started learning particle flow inside 3DS Max, hoping to be able to import the animation to Unity.
Answer by OllyNicholson · Jun 19, 2015 at 10:15 AM
Hi - you can import bone driven animation and Blendshapes (morph targets e.g. Morpher modifier in Max) so if you can convert your Max particle flow animation into these you are good to go. Unity cannot import 3rd party particles - so you would have to set those up in unity using imported textures and models and either animating with Unity particle system (Fluids can be tricky) or an animated shape.
Hmmmm.. I'm not sure if I can do such a thing, since particle flow creates new geometry out of thin air, especially when Spawn is used.
I've seen some plugins that are supposed to bake particle animation into .fbx, haven't tested them out yet.
What I had in $$anonymous$$d is if a possible effect is possible directly inside Unity, using its own particle system.