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Making ice/glass shatter without thousands of tiny cubes!(probably particle effect)
I have looked at many questions for how to shatter ice but they all say make tiny cubes and replace the prefab with the broken one. However, when I try this, I get a lot of lag. Is there a way to make a particle effect with cubes(shards of ice)?
sure can just make a particle effect and attach a different texture/material to it... but then you have the problem of making it so that the particle effect is only active when certain conditions are met witch you can do in a script but I am not certain how to script that right off the top of my head. also that should work for sparks from bullets, smoke and such stuff...
Answer by Linus · Jul 26, 2013 at 05:31 AM
Having a pre made prefab works.
As long as the cubes are not instansiated, within reasonable amount of parts, you can even lookinto into physics layers to prevent parts from crashing with eachoter.
Also see http://answers.unity3d.com/questions/11866/shattering-glass.html
Video tutorial on consept http://youtu.be/oJZ8uNmv1-8?t=2m26s
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