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               Question by 
               gipsnichmeer · Dec 21, 2020 at 06:51 PM · 
                bulletframeratefixedupdatedeltatimepysics  
              
 
              Time effected Bullets
Hello, I want to instantiate Bullets. The Player can choose the TimeScale.For this example we decrease it, so we are in slow-motion.If i instatiate the bullets in fixedUpdate, they were instantiated slower but to prevent the game from lagging i have to increase FixedDeltaTime.Now the bullets are instantiated as fast as in normal speed.I tried this code but it didnt work
     void FixedUpdate{
         counter++
         if(Input.GetButtonDown("fire1")){            
                     if(counter > 1 / Time.timeScale -1)
                     {
                         counter = 0;
                         Shoot();
                     }
          }
     }
 
               Can someone help me?
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