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Question by
carcasanchez · Nov 19, 2018 at 07:13 PM ·
movementframeratefixedupdatedeltatimevsync
Movement is frame-rate dependant despite using delta-time
Hello.
I'm currently doing a character controller that moves the rigidbody in FixedUpdate, but the issue is that, if I turn off-on the VSync (and the framerate significantly changes), the velocity of my character does so... despite using FixedDeltaTime for, in fact, avoiding this to happen.
So, I'm not sure why my speed is framerate-dependant, if I'm using the DeltaTime.
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