Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pierre Schiller · Feb 10, 2011 at 12:46 AM · texturewallreadinginstructions

How to make character read a poster in a wall?

Hi, Im trying to make a character face the wall to a poster (texture), push letter "X" and then "read" on the GUI whatever instruction its written there. I am thinking about placing a colider and OnEnter event, fire the GUI. What are the proper steps and code?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pierre Schiller · Feb 11, 2011 at 07:45 PM 0
Share

While were on it, how can I dim all the lights when the character is reading the note? I supposse I also have to stop any movements from the player until the playr hits the "continue" button (like "x"). Im only using X for this situation. nothing more.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by celadon · Feb 10, 2011 at 01:25 AM

Seems like it would make more sense to raycast from the character so you know they are facing the right direction and how far away they are. Are you using the "x" for anything else? You could listen for the letter press, do the raycast, see if what was hit was the poster, and if so, open the GUI. The poster would need to be a separate GameObject with collider so your raycast can hit it.

Are you using javascript or c#?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pierre Schiller · Feb 11, 2011 at 07:47 PM 0
Share

Hey, thanks for the idea. I would prefer javascript. Raycast on it sounds like a great solution. Where can I check that kind of code in the tutorials? or if you could please help me with an example. Also, read my comment on the original question to dim lights. Thanks.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Changing wall texture changes all of them 1 Answer

How to remove part of a texture? 2 Answers

Creating a wall with a bend and applying a texture 1 Answer

Can a wall texture ignore scale on top so it doesn't squish? 1 Answer

texture grow organically in room space? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges