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Question by clark69760 · Feb 18 at 10:11 AM · scripting problemscripting beginnerphysics2dboxcollider2d

How do I offset a bullet from my player?

So I copied this from a yt video so I have no idea what I'm looking at

 GameObject instCharge1 = Instantiate(Charge1, transform.position, Quaternion.identity) as GameObject;
 Rigidbody2D instCharge1Rigidbody2D = instCharge1.GetComponent();
 instCharge1Rigidbody2D.AddForce(Vector3.forward * speed1);

Anyway, the bullet Charge1spawns inside the player, so the only way to spawn one is when I'm going fast enough for the game to not keep up. It's a 2d game, both player and bullet have Rigidbody2D/BoxCollider. I just need to know what part I can tweak for x/y offsets.

Thanks!

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Answer by Monsoonexe · Feb 21 at 12:19 AM

In the class fields of the shooter, have something like public Transform bulletSpawnPoint;. Create a new empty GameObject as a child of the gun barrel (or wherever the bullets spawn from), and assign the new gameObject to the bulletSpawnPoint.
Then change the code to Instantiate(Charge1, bulletSpawnPoint.position, Quaternion.identity).

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avatar image clark69760 · Feb 24 at 05:59 PM 0
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It works, but the bullet won't move at all, regardless the speed when it's placed

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