How do I offset a bullet from my player?
So I copied this from a yt video so I have no idea what I'm looking at
GameObject instCharge1 = Instantiate(Charge1, transform.position, Quaternion.identity) as GameObject;
Rigidbody2D instCharge1Rigidbody2D = instCharge1.GetComponent();
instCharge1Rigidbody2D.AddForce(Vector3.forward * speed1);
Anyway, the bullet Charge1spawns inside the player, so the only way to spawn one is when I'm going fast enough for the game to not keep up. It's a 2d game, both player and bullet have Rigidbody2D/BoxCollider. I just need to know what part I can tweak for x/y offsets.
Thanks!
Answer by Monsoonexe · Feb 21 at 12:19 AM
In the class fields of the shooter, have something like public Transform bulletSpawnPoint;. Create a new empty GameObject as a child of the gun barrel (or wherever the bullets spawn from), and assign the new gameObject to the bulletSpawnPoint.
Then change the code to Instantiate(Charge1, bulletSpawnPoint.position, Quaternion.identity).
It works, but the bullet won't move at all, regardless the speed when it's placed
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