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Question by alitacorp · Sep 15, 2021 at 11:43 AM · rigidbody2dcollision2d

Why does my Rigidbody2D stop moving and stuck when hit 2 colliders at once?

I'm making a simple ball shooter game and I'm facing a discomfort issue about collision. When I start shoot ball with specific speed in a direction using velocity, if ball hits one object,everything is oke,ball will move in reflect direction. But if ball shoots in corner created by 2 collider (like an image below) and collides with 2 colliders at the same time,it stuck and doesn't move anymore. How can I avoid this? Is it common issue when hit more than one collider in unity? I tried everything I can find on the internet such as: - Use bool flag - Use physical material - Use continuous collision - Use edge collider instead of box collider I don't use enemies as trigger because balls with high speed regularly go through them.What I do in collision event is whenever ball collide with enemy,ball will continue move in reflect direction. So,I wonder if ball collides with 2 enemies in squared position can cause velocity = 0?? I hope I can get an clear answer for this problem. Thank you so much!

[1]: /storage/temp/186265-screenshot-2021-09-15-183905.png

screenshot-2021-09-15-183619.png (19.7 kB)
screenshot-2021-09-15-183905.png (27.9 kB)
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