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Question by leebrond · Jul 25, 2018 at 08:24 AM · rigidbody2dcollision2d

Rigidbody2D without drag on collision

Hello, I have a gameobject with Rigidbody2D and BoxCollider2D. When two gameobjects collide i dont want to move another object because they have the same mass. If the other gameobject has heaviermass then it can move the gameobject with lighter mass. How can i apply this? Someone please help.

Thanks

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avatar image Piyush_Pandey · Jul 25, 2018 at 10:36 AM 0
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In PhysX even when two equal mass objects collide, the body which was having momentum will move the body laying still. This goes in accordance to the laws of physics.

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