- Home /
Rigidbody2D without drag on collision
Hello, I have a gameobject with Rigidbody2D and BoxCollider2D. When two gameobjects collide i dont want to move another object because they have the same mass. If the other gameobject has heaviermass then it can move the gameobject with lighter mass. How can i apply this? Someone please help.
Thanks
In PhysX even when two equal mass objects collide, the body which was having momentum will move the body laying still. This goes in accordance to the laws of physics.
Your answer
Follow this Question
Related Questions
Character jitter on collision 0 Answers
2D Isometric Rigid Body Collision Resolution (collide and side) Not working 0 Answers
Player not taking damage on collision with enemy 1 Answer
How can I make walls with Collider2D components for a top-down game in Unity 2018? 1 Answer
Object passes through collider even when isTrigger is turned off. 2 Answers