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Question by lopezbogazdaniel · Jan 12 at 11:38 PM · physics2d.raycast

Physics2D is colliding with nothing,Physics2D colliding with nothing

Hi,

I have started 2 days ago on programming and wanted to do something on Unity while I learn how to program.

The thing is that I apply a Physics2D.Raycast on a bullet and it leaves the weapon correctly going to right direction, but going to left direction is not leaving the weapon but it's actually triggering the log destroy bullet, so the bullet is getting destroyed at the same time than leaving the weapon.

 if (Physics2D.Raycast(transform.position, Vector3.down, 0.1f))
         {
             Grounded = true;
         }
         else Grounded = false;   
 
         if (Physics2D.Raycast(transform.position, Vector3.left, 0.1f))
         {
             Grounded = true;
         }
         else Grounded = false;   
 
          if (Physics2D.Raycast(transform.position, Vector3.right, 0.1f))
         {
             Grounded = true;
         }
         else Grounded = false; 
 
 
     
     if (Grounded) {
         AutoDestroyBullet();
         Debug.Log("Destruido");
     }

Curious thing is that it leaves the weapon correctly going to the left if i put 0.0001f, but it doesn't destroy itself colliding with a wall, so I think there's something with the float, but why would work on right but not on left?

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