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Question by DaemonBreed · May 07, 2014 at 05:52 PM · nullreferenceexceptionphysics2dphysics2d.raycast

Physics2D.Linecast and Physics2D.Raycast don't seem to return null

Physics2D.Linecast and Physics2D.Raycast don't seem to return a null RaycastHit2D as the help documentation would seem to suggest they should.

I keep getting null reference exceptions. Is there a bug with 3.4.x, I have checked and found no bug report.

I have the following code:

 RaycastHit2D hit =  Physics2D.Linecast(new Vector2(a.x, a.y), new Vector2(b.x, b.y));
 if (hit == null)
    return;//The Unity Editor says this is unreachable ;_;
 print(hit.transform.name); //If there is a collider in the linecast, then this works

I get the same result with this:

 RaycastHit2D hit =  Physics2D.Linecast(new Vector2(a.x, a.y), new Vector2(b.x, b.y));
 if (hit != null)
   print(hit.transform.name); //If there is a collider in the linecast, then this works

Using Physics2D.Raycast gets me the same result

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avatar image robertbu · May 07, 2014 at 08:32 PM 0
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I've seen this since day 1 of the 2D stuff. The workaround:

 if (hit != null && hit.transform != null)

or more typically:

 if (hit != null && hit.collider != null)

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Answer by DaemonBreed · May 07, 2014 at 08:38 PM

You need to compare the collider, the solution is as follows:

 RaycastHit2D hit =  Physics2D.Linecast(new Vector2(a.x, a.y), new Vector2(b.x, b.y));
 if (hit.collider == null)
    return;
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avatar image robertbu · May 07, 2014 at 08:39 PM 0
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@DaemonBreed - you need to be careful. I believe that sometimes the 'hit' is null.

avatar image DaemonBreed · May 07, 2014 at 09:52 PM 0
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I don't think so, according to the editor RaycastHit2D can never be null. Seems like a pretty stupid design decision to have RaycastHit2D and RaycastHit perform differently

avatar image robertbu · May 07, 2014 at 10:10 PM 0
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You're right. It appears to be a struct. That explains some things. Thanks.

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