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Question by
Raul_MadGoat · Nov 27, 2015 at 10:25 AM ·
shadertextureoffsetsurface shaderdisplacement
Is using texture offset with displacement shader possible?
Hello, I am working on a surface shader, and I am wondering if it is possible to use offset on the displacement texture, because as it is now, it changes nothing. This is the displacement function of the shader.
void disp(inout appdata v)
{
float horizontal = tex2Dlod(_Displacement, float4(v.texcoord.xy,0,0)).r * _DisplacementPow * 5;
float vertical = tex2Dlod(_Displacement, float4(v.texcoord.xy, 0, 0)).r * _DisplacementPow * 5;
v.vertex.x += v.normal * horizontal;
v.vertex.y += (v.normal * vertical);
v.vertex.y -= 0.5;
}
I would like to know if it is possible to use texture offset with the height map, and if yes, what needs to be changed.
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