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Question by
HeavyPepper · May 31, 2013 at 06:42 AM ·
shadertextureoffset
Fixing Texture Offset to World Coordinates?
I'm wondering how to go about keeping the offset of a texture fixed to a world point so that if the GameObject is moved, the attached texture appears to stay fixed to the world, not the GameObject? Essentially the texture will not appear to move even though the GameObject is moving.
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