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Question by MakerBen · Aug 06, 2020 at 08:17 PM · serializationsaveload

How To Save a gameobject and its children to file?

I am making a game where you can build and save your creations. When you build the first block you place if not touching another block will create a parent and become a child of that parent. If you place a block on another block it will become the parent of that block. Hierarchy

parent(object to save)

--Cube

--Cube

--Window

--Door

so how do I save that grid object and all its children to file? then how would I load it again?

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avatar image MakerBen · Aug 06, 2020 at 08:19 PM 0
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Note:I have set up a simple system to save floats strings and ints to file by simply making a .txt file and then writing my data to it without any serialization so the .txt file looks like

123.123

a string

123

I have also done the same thing with PlayerPref.

avatar image Pb2323 · Apr 20, 2021 at 04:00 PM 0
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Hello i have the same Problem but idk what to do. Do u have an Solution now?

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