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Question by dowon951 · Mar 17 at 07:20 AM · scene-loading

unity 2020.3.29f addressable scene load crash

 Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
 Version '2020.3.29f1 (2ff179115da0)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
 Build fingerprint: 'google/taimen/taimen:7.1.2/NOF26V/4565141:user/release-keys'
 Revision: '0'
 ABI: 'arm'
 Timestamp: 2022-03-17 09:43:46+0900
 pid: 7790, tid: 7885, name: Loading.Preload  >>> com <<<
 uid: 10065
 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
 Cause: null pointer dereference
     r0  a1741600  r1  001fffe9  r2  00000001  r3  001fffdc
     r4  00000000  r5  00000000  r6  00000000  r7  0006c000
     r8  00000010  r9  0006adc4  r10 ce730008  r11 054557d0
     ip  05449510  sp  8f8ffb30  lr  0424b855  pc  04b2435b
 
 backtrace:
       #00 pc 00b2435b  /data/app/com-1/lib/arm/libunity.so tlsf_add_pool
       #01 pc 0024b853  /data/app/com-1/lib/arm/libunity.so DynamicHeapAllocator::Allocate(unsigned int, int)
       #02 pc 0023dd29  /data/app/com-1/lib/arm/libunity.so MemoryManager::Allocate(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)
       #03 pc 0023a861  /data/app/com-1/lib/arm/libunity.so malloc_internal(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)
       #04 pc 004b62cd  /data/app/comg-1/lib/arm/libunity.so dynamic_array_detail::dynamic_array_data::reserve(unsigned int, unsigned int, unsigned int)
       #05 pc 0059576b  /data/app/comg-1/lib/arm/libunity.so AwakeFromLoadQueue::Reserve(unsigned int)
       #06 pc 00585673  /data/app/com-1/lib/arm/libunity.so PersistentManager::ExtractAwakeFromLoadQueue(int const*, unsigned int, AwakeFromLoadQueue&, PersistentManager::LockFlags)
       #07 pc 003ae6bf  /data/app/com-1/lib/arm/libunity.so LoadSceneOperation::Perform()
       #08 pc 003afb91  /data/app/com-1/lib/arm/libunity.so PreloadManager::ProcessSingleOperation()
       #09 pc 003afa5b  /data/app/com-1/lib/arm/libunity.so PreloadManager::Run()
       #10 pc 003af9e7  /data/app/com-1/lib/arm/libunity.so PreloadManager::Run(void*)
       #11 pc 005061fb  /data/app/com-1/lib/arm/libunity.so Thread::RunThreadWrapper(void*)



Crash when loading scenes intermittently after upgrading Unity from 2019 to 2020.

The backlog can only tell you that it actually crashed while loading the scene.

I don't know the details

Is there anything I can do in this situation?

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