Question by
dowon951 · Mar 17 at 07:20 AM ·
scene-loading
unity 2020.3.29f addressable scene load crash
Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.29f1 (2ff179115da0)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
Build fingerprint: 'google/taimen/taimen:7.1.2/NOF26V/4565141:user/release-keys'
Revision: '0'
ABI: 'arm'
Timestamp: 2022-03-17 09:43:46+0900
pid: 7790, tid: 7885, name: Loading.Preload >>> com <<<
uid: 10065
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
r0 a1741600 r1 001fffe9 r2 00000001 r3 001fffdc
r4 00000000 r5 00000000 r6 00000000 r7 0006c000
r8 00000010 r9 0006adc4 r10 ce730008 r11 054557d0
ip 05449510 sp 8f8ffb30 lr 0424b855 pc 04b2435b
backtrace:
#00 pc 00b2435b /data/app/com-1/lib/arm/libunity.so tlsf_add_pool
#01 pc 0024b853 /data/app/com-1/lib/arm/libunity.so DynamicHeapAllocator::Allocate(unsigned int, int)
#02 pc 0023dd29 /data/app/com-1/lib/arm/libunity.so MemoryManager::Allocate(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)
#03 pc 0023a861 /data/app/com-1/lib/arm/libunity.so malloc_internal(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)
#04 pc 004b62cd /data/app/comg-1/lib/arm/libunity.so dynamic_array_detail::dynamic_array_data::reserve(unsigned int, unsigned int, unsigned int)
#05 pc 0059576b /data/app/comg-1/lib/arm/libunity.so AwakeFromLoadQueue::Reserve(unsigned int)
#06 pc 00585673 /data/app/com-1/lib/arm/libunity.so PersistentManager::ExtractAwakeFromLoadQueue(int const*, unsigned int, AwakeFromLoadQueue&, PersistentManager::LockFlags)
#07 pc 003ae6bf /data/app/com-1/lib/arm/libunity.so LoadSceneOperation::Perform()
#08 pc 003afb91 /data/app/com-1/lib/arm/libunity.so PreloadManager::ProcessSingleOperation()
#09 pc 003afa5b /data/app/com-1/lib/arm/libunity.so PreloadManager::Run()
#10 pc 003af9e7 /data/app/com-1/lib/arm/libunity.so PreloadManager::Run(void*)
#11 pc 005061fb /data/app/com-1/lib/arm/libunity.so Thread::RunThreadWrapper(void*)
Crash when loading scenes intermittently after upgrading Unity from 2019 to 2020.
The backlog can only tell you that it actually crashed while loading the scene.
I don't know the details
Is there anything I can do in this situation?
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