Imported model looks weird (skinned mesh renderer).
Hello community, I have recently started to learn Unity, (from tutorials mainly), and I had encountered a problem that I'm not able to solve. So, I modeled, colored and rigged a character in blender, and after importing it to Unity It looks weird (different light, weird shadows and materials). It's imported as a skinned mesh renderer, the same model imported without armature as mesh renderer looks fine. Is there a way to make it look just like the one without an armature?
Thanks for any help.
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