Question by 
               TrainitiFrancesca · May 03, 2021 at 06:26 PM · 
                materialsmacmacosxmaterial rendererbrush  
              
 
              POLYBRUSH NOT WORKING ON MAC
Hi, I'm currently working on a project(University) were we have a mountain that is about 150meters. The only way to texture it is using polybrush but it's not working on Mac. In fact the material using that shader is black and also the camera is not capable of seeing it, both in scene and in the running build.
How can I fix this problem?
Thanks in advance.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Is it possible to group folders together at the top on Unity for MacOS? (Like on Windows) 3 Answers
During work with scripts on MacOS Visual Studio, mdworker_shared service is killing my CPU 1 Answer
Unity Hub wants to make changes. 0 Answers
Change material in runtime 2 Answers
Create folders on mac 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                