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Question by pascal07nouma · Feb 27, 2019 at 03:29 PM · coroutineienumeratorreturn valuereturn type

Moving Coroutines To One Method

Hi, I have 3 different coroutine methods which I am calling them in the update section I was wondering if I can set them in one method and call them with their return type and value. I want to learn coding and I have never used return type or return value properly.

IEnumerator EndScene (){ yield return new WaitForSeconds(8.0f); _GameMan.LoadNextScene(); } IEnumerator EndParticle (){ yield return new WaitForSeconds(.5f); endSceneParticle.Play(); } IEnumerator FadeWait (){ yield return new WaitForSeconds(6.0f); animator.SetTrigger("Fade_out"); }

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Answer by WarmedxMints · Feb 27, 2019 at 03:49 PM

They aren't returning anything to check. However, going by the names, it looks like you only need one Coroutine.

     private IEnumerator EndScene()
     {
         yield return new WaitForSeconds(.5f);
         endSceneParticle.Play();
 
         yield return new WaitForSeconds(5.5f);
         animator.SetTrigger("Fade_out");
 
         yield return new WaitForSeconds(2f);
         _GameMan.LoadNextScene();
     }

Although, why are you calling them in Update? We could do with more code for context.

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avatar image pascal07nouma · Feb 27, 2019 at 04:38 PM 0
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works great. it's better to write them again each time. Thanks

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