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Animation Controller from 3Ds max
I have a question about animation controller. I have 3D object that is horse, I built this from 3Ds Max complete with animaton idle, run, and jump. I want this horse move(run) when I press "W" button. I ask my friend and he says I have to use set parameter or bool. But I still confused how to set this cause this animation is made in 3Ds Max not Unity.
Regards,
Answer by F-N · Apr 21, 2014 at 03:50 PM
I don't know as well what your friend wants with a bool but if I where you I would just make a simple if statement:
if(Input.GetKeyUp(KeyCode.W)){
animation.Player("Run");
}
Make sure you have your animation type(select prefab, Rig, animation type) on Legacy.
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