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Question by alilograpi · Aug 15, 2013 at 11:13 AM · animscrpt

Need Help with a animation play script.

Hey Guys , I made an animation script which play an animation in a different object from the one it is in.I was working well , but after I added the sound part of the script , it just stopped working at all! Please help me , here you go the script.

 var target : GameObject;
 var myVar = false;
 var triggered = false;
 var Trigger1 : AudioClip;
 
 function OnTriggerEnter(other : Collider)
 {
 myVar = true;
 }
 
 function OnTriggerExit(other : Collider)
 {
 myVar = false;
 }
 
  
 function Update()
 {
 if(Input.GetKeyDown(KeyCode.En) && !myVar)//if yourVar is true
 {
     audio.PlayOneShot(Trigger1);
     triggered = true;
     target.animation.Play("keyAnim");
     myVar = false;
     
 }
 }
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avatar image Joyrider · Aug 15, 2013 at 11:19 AM 0
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why do you invert myVar in the if-statement? As it is now, if you're in a collider you can't play the audio or the animation. Is that what you're trying to do?

And you should give the variable a more explicit name.

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Answer by Ben-Stoneman · Aug 15, 2013 at 12:48 PM

Here is the changes I have made:

 public var target : GameObject;                    //CHANGED THIS LINE
 var myVar = false;
 var triggered = false;
                                                    //REMOVED THIS LINE

 function OnTriggerEnter(other : Collider)
 {
 myVar = true;
 }
  
 function OnTriggerExit(other : Collider)
 {
 myVar = false;
 }
  
  
 function Update()
 {
 if(Input.GetKeyDown(KeyCode.E) && myVar == true) //CHANGED THIS LINE
 {
     audio.Play();                                //CHANGED THIS LINE
     triggered = true;
     target.animation.Play("Move");
     myVar = false;
  
 }
 }

Make sure to also do the following: - Add an Audio Source component to the object the script is attached to. (If you are having the sound come from a different object, make a reference to that object. - add the GameObject "target" to the script via the Inspector.

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avatar image Ben-Stoneman ♦♦ · Aug 16, 2013 at 12:33 PM 0
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If this answer has helped, please mark it as answered.

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Answer by Itsproinc · Aug 16, 2013 at 01:32 PM

haven't tried but this is well logic

 var target : GameObject;
 var myVar : boolean = false;
 var triggered : boolean = false;
  
 function OnTriggerEnter(other : Collider)
 {
 myVar = true;
 }
  
 function OnTriggerExit(other : Collider)
 {
 myVar = false;
 }
  
  
 function Update()
 {
 if(Input.GetKeyDown(KeyCode.E) && myVar)
 {
 audio.Play();
 triggered = true;
 target.animation.Play("keyAnim");
 myVar = false;
  
 }
 }

 //Trigger has no fuction yet!!
 
 //Copy this if you want the trigger have function in function update
 if(triggered){
    //do something
 }
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