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Question by Dgrohl91 · Apr 11, 2016 at 08:12 AM · unity 5triggerparticle system

Create particle onTriggerEnter for simulating a hit

I want to create a beat effect once my character attacks to an enemy. I want to do something similar to this effect:

https://49.media.tumblr.com/a83d0950c2fb9fa461fa91161d1378e9/tumblr_n3mv8nr1L21qh8rq6o1_500.gif

But I want to make shines instead of stars, you know, It's a very usual effect in games. How do I manage to do that?

Do I have to attach a particle system to the enemy prefab or instantiate one every time it got hit?

Thanks.

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avatar image saud_ahmed020 · Apr 11, 2016 at 01:15 PM 0
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 GameObject shinesParticles;
 
 shinesParticles = Instantiate(Resources.Load<GameObject>("ParticleSystems/ShinesParticles")) as GameObject;
             shinesParticles.transform.position = new Vector(0,0)
             shinesParticles.GetComponent<ParticleSystem>().Play();

I assign 0,0 position but you will give according to you character position.

I hope you got it. :) @Dgrohl91

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