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Question by zero3growlithe · May 14, 2012 at 01:50 PM · errorarraystrangeutility

Array Utility error while building project

So, hmmm, strange problem here: I have a simple script which uses ArrayUtility... I press play and everything is cool, but when I press build I get this debug message:

Assets/Scripts/Other/RaceSequencer.js(141,30): BCE0005: Unknown identifier: 'ArrayUtility'.

WHYYYY :<

What is ArrayUtility?: http://unity3d.com/support/documentation/ScriptReference/ArrayUtility.html

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avatar image kolban · May 14, 2012 at 02:01 PM 0
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What environment are you building for?

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Answer by Wolfram · May 14, 2012 at 02:09 PM

ArrayUtility is an Editor class, it is not available in builds. Make sure this RaceSequencer.js does not use this class when building, for example by using Platform Dependent Compilation

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avatar image zero3growlithe · May 14, 2012 at 02:14 PM 0
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Awwww, so I'll have to write my own then :| Well... thanks for answer :)

avatar image Mohican · Nov 28, 2012 at 08:22 AM 0
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What?? Why is this Class not available at RunTime?? The Unity docs advises to use Builtin Array for speed of executions. However, all that speed is lost if one cannot use the ArrayUtility to make optimized searches with IndexOf().

Do you plan to add this Class to RunTime in the near future?

avatar image Wolfram · Nov 28, 2012 at 12:01 PM 0
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If you need to modify your array, use a List ins$$anonymous$$d of a builtin array.

If you just need IndexOf() - all it does is a linear search through the array anyway, so a simple foreach() or for() will do the same.

avatar image Mohican · Dec 05, 2012 at 07:53 AM 0
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I cannot see how a UnityScript search with for() can have the same speed as an API method (probably coded in faster C). And as for lists, the documentation says they are slower than Builtin Arrays.

avatar image uxn · Aug 20, 2014 at 08:00 AM 0
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You won't need to roll your own method for the most case. See this answer.

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